DeepSlumberAreaBinding.NormalNodes property
The activated normal-node (“Anchor of the Mind”) ids that make up this area’s tree, sorted ascending. null means the tree was not captured (a legacy binding stored before tree capture existed) — the reconciler then leaves the live tree alone and reconciles factors only, never resetting. A non-null (possibly empty) list is the exact target tree: the reconciler resets + rebuilds when the live tree differs, since the game has no per-node anchor removal. The activeLevel is not stored — the game treats a normal node as presence-only. Added as a non-positional init member so the constructor stays binary-compatible with plugins built against ≤2.4.0.
public IReadOnlyList<int>? NormalNodes { get; set; }See Also
Section titled “See Also”- record DeepSlumberAreaBinding
- namespace Stellar.Abstractions.Domain.DeepSlumber