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Version 2.11.0
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EquipAttrRange structure

One attribute entry of an equip attr-lib row (Bokura.EquipAttrLibTableBase): the attribute id plus its rolled value range. For BASIC libs min equals max (a fixed value); for ADVANCED libs the range is the roll space shown to inspecting players.

public struct EquipAttrRange : IEquatable<EquipAttrRange>
parameter description
AttrId EAttrType id (resolve display via IGameDataCombat.GetAttribute).
Min Minimum rolled value (== Max for fixed basics).
Max Maximum rolled value.
name description
EquipAttrRange(…) One attribute entry of an equip attr-lib row (Bokura.EquipAttrLibTableBase): the attribute id plus its rolled value range. For BASIC libs min equals max (a fixed value); for ADVANCED libs the range is the roll space shown to inspecting players.
AttrId { get; set; } EAttrType id (resolve display via IGameDataCombat.GetAttribute).
Max { get; set; } Maximum rolled value.
Min { get; set; } Minimum rolled value (== Max for fixed basics).