ImagineCooldownCalc.Recharge structure
Result of Update for one key this tick.
public struct Recharge : IEquatable<Recharge>| parameter | description |
|---|---|
| Active | True while not fully charged (show a tile); false when full (hide). |
| ToFullMs | Milliseconds until ALL charges are back (counts down continuously across charges). |
| ChargesAvailable | Inferred charges currently usable (0..max). |
| FullFraction | Progress toward full, 0..1 (1 = full) — for a fill bar / radial sweep. |
Public Members
Section titled “Public Members”| name | description |
|---|---|
| Recharge(…) | Result of Update for one key this tick. |
| Active { get; set; } | True while not fully charged (show a tile); false when full (hide). |
| ChargesAvailable { get; set; } | Inferred charges currently usable (0..max). |
| FullFraction { get; set; } | Progress toward full, 0..1 (1 = full) — for a fill bar / radial sweep. |
| ToFullMs { get; set; } | Milliseconds until ALL charges are back (counts down continuously across charges). |
See Also
Section titled “See Also”- class ImagineCooldownCalc
- namespace Stellar.Abstractions.Domain.GameData