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Version 2.11.0
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ProfessionInfo structure

Static data for a player profession / class from the game table.

public struct ProfessionInfo : IEquatable<ProfessionInfo>
parameter description
Id Game-table profession id.
Name Localised profession display name.
IconPath Addressable path for the profession’s icon sprite.
HasSecondary True when this profession has a secondary / sub-profession system.
CommonSkillIds Skill ids shared across all specialisations of this profession.
name description
ProfessionInfo(…) Static data for a player profession / class from the game table.
CommonSkillIds { get; set; } Skill ids shared across all specialisations of this profession.
HasSecondary { get; set; } True when this profession has a secondary / sub-profession system.
IconPath { get; set; } Addressable path for the profession’s icon sprite.
Id { get; set; } Game-table profession id.
Name { get; set; } Localised profession display name.