Static data for a player profession / class from the game table.
public struct ProfessionInfo : IEquatable<ProfessionInfo>
| parameter |
description |
| Id |
Game-table profession id. |
| Name |
Localised profession display name. |
| IconPath |
Addressable path for the profession’s icon sprite. |
| HasSecondary |
True when this profession has a secondary / sub-profession system. |
| CommonSkillIds |
Skill ids shared across all specialisations of this profession. |
| name |
description |
| ProfessionInfo(…) |
Static data for a player profession / class from the game table. |
| CommonSkillIds { get; set; } |
Skill ids shared across all specialisations of this profession. |
| HasSecondary { get; set; } |
True when this profession has a secondary / sub-profession system. |
| IconPath { get; set; } |
Addressable path for the profession’s icon sprite. |
| Id { get; set; } |
Game-table profession id. |
| Name { get; set; } |
Localised profession display name. |