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Version 2.11.0
↓ Get the launcher

SceneInfo structure

Static data for a single Unity scene entry from the game table.

public struct SceneInfo : IEquatable<SceneInfo>
parameter description
Id Game-table scene id (also used as CurrentSceneName).
Name Localised scene display name.
MapId Map id this scene belongs to.
SceneKind The scene table’s SceneType value (e.g. world/town/field = 1, instanced dungeon/raid content = 2).
name description
SceneInfo(…) Static data for a single Unity scene entry from the game table.
Id { get; set; } Game-table scene id (also used as CurrentSceneName).
MapId { get; set; } Map id this scene belongs to.
Name { get; set; } Localised scene display name.
SceneKind { get; set; } The scene table’s SceneType value (e.g. world/town/field = 1, instanced dungeon/raid content = 2).