Static data for a single skill from the game table.
public struct SkillInfo : IEquatable<SkillInfo>
| parameter |
description |
| Id |
Game-table skill id. |
| Name |
Localised skill display name. |
| Description |
Localised skill description text. |
| IconPath |
Addressable path for the skill’s icon sprite. |
| Kind |
Skill classification (active, passive, etc.). |
| CooldownMs |
Base cooldown duration in milliseconds. |
| IsAoe |
True when this skill hits multiple targets. |
| name |
description |
| SkillInfo(…) |
Static data for a single skill from the game table. |
| CooldownMs { get; set; } |
Base cooldown duration in milliseconds. |
| Description { get; set; } |
Localised skill description text. |
| IconPath { get; set; } |
Addressable path for the skill’s icon sprite. |
| Id { get; set; } |
Game-table skill id. |
| IsAoe { get; set; } |
True when this skill hits multiple targets. |
| Kind { get; set; } |
Skill classification (active, passive, etc.). |
| Name { get; set; } |
Localised skill display name. |