CombatEvent.EntityStateChanged.TargetId property
Entity whose state changed (resolved from the state controller’s Host) — named to match the TargetId/SourceId/ SummonerId convention of its siblings above, not EntityId (the type it’s typed as).
public EntityId TargetId { get; set; }See Also
Section titled “See Also”- struct EntityId
- record EntityStateChanged
- namespace Stellar.Abstractions.Domain