Position3D structure
World-space position of a game entity. Plain C# struct — intentionally has no Unity dependency so IPlayerState stays in the BCL-only contracts layer.
public struct Position3DPublic Members
Section titled “Public Members”| name | description |
|---|---|
| Position3D(…) | Constructs a position from its three world-space components. |
| static Zero { get; } | Origin (0, 0, 0) — default / unknown position. |
| X { get; set; } | World-space X (east) coordinate. |
| Y { get; set; } | World-space Y (up / elevation) coordinate. |
| Z { get; set; } | World-space Z (north) coordinate. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain