ReadyCheckResponse structure
One member’s response to a dungeon ready-check, decoded from the WorldNtf.NotifyCaptainReady push (method 71). Raised by IPartyEvents.ReadyCheckResponded on the Unity main thread.
public struct ReadyCheckResponse : IEquatable<ReadyCheckResponse>| parameter | description |
|---|---|
| CharId | The responding member’s character id (wire v_char_id). Matches CharId. |
| Name | The member’s display name (wire v_member_name), or null if absent. |
| IsReady | true = ready, false = declined (wire v_ready_info.is_ready). |
Public Members
Section titled “Public Members”| name | description |
|---|---|
| ReadyCheckResponse(…) | One member’s response to a dungeon ready-check, decoded from the WorldNtf.NotifyCaptainReady push (method 71). Raised by IPartyEvents.ReadyCheckResponded on the Unity main thread. |
| CharId { get; set; } | The responding member’s character id (wire v_char_id). Matches CharId. |
| IsReady { get; set; } | true = ready, false = declined (wire v_ready_info.is_ready). |
| Name { get; set; } | The member’s display name (wire v_member_name), or null if absent. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain