Skip to content
Version 2.11.0
↓ Get the launcher

ReadyCheckResponse structure

One member’s response to a dungeon ready-check, decoded from the WorldNtf.NotifyCaptainReady push (method 71). Raised by IPartyEvents.ReadyCheckResponded on the Unity main thread.

public struct ReadyCheckResponse : IEquatable<ReadyCheckResponse>
parameter description
CharId The responding member’s character id (wire v_char_id). Matches CharId.
Name The member’s display name (wire v_member_name), or null if absent.
IsReady true = ready, false = declined (wire v_ready_info.is_ready).
name description
ReadyCheckResponse(…) One member’s response to a dungeon ready-check, decoded from the WorldNtf.NotifyCaptainReady push (method 71). Raised by IPartyEvents.ReadyCheckResponded on the Unity main thread.
CharId { get; set; } The responding member’s character id (wire v_char_id). Matches CharId.
IsReady { get; set; } true = ready, false = declined (wire v_ready_info.is_ready).
Name { get; set; } The member’s display name (wire v_member_name), or null if absent.