Skip to content
Version 2.11.0
↓ Get the launcher

SkillLevel structure

One entry of an entity’s equipped skill loadout, decoded from the combat wire’s AttrSkillLevelIdList attribute (EAttrType=116). The server broadcasts this per-entity for every player in AOI, so it is the canonical source for a player’s equipped skills — including Battle Imagines (skills whose SlotPositionId contains 7 or 8).

public struct SkillLevel : IEquatable<SkillLevel>
parameter description
SkillId The equipped skill id (proto skill_id=1).
Level Current level of the skill (proto current_level=2).
Tier Remodel level / tier of the skill (proto remodel_level=3).
name description
SkillLevel(…) One entry of an entity’s equipped skill loadout, decoded from the combat wire’s AttrSkillLevelIdList attribute (EAttrType=116). The server broadcasts this per-entity for every player in AOI, so it is the canonical source for a player’s equipped skills — including Battle Imagines (skills whose SlotPositionId contains 7 or 8).
Level { get; set; } Current level of the skill (proto current_level=2).
SkillId { get; set; } The equipped skill id (proto skill_id=1).
Tier { get; set; } Remodel level / tier of the skill (proto remodel_level=3).