One entry of an entity’s equipped skill loadout, decoded from the combat wire’s AttrSkillLevelIdList attribute (EAttrType=116). The server broadcasts this per-entity for every player in AOI, so it is the canonical source for a player’s equipped skills — including Battle Imagines (skills whose SlotPositionId contains 7 or 8).
publicstruct SkillLevel : IEquatable<SkillLevel>
parameter
description
SkillId
The equipped skill id (proto skill_id=1).
Level
Current level of the skill (proto current_level=2).
Tier
Remodel level / tier of the skill (proto remodel_level=3).
One entry of an entity’s equipped skill loadout, decoded from the combat wire’s AttrSkillLevelIdList attribute (EAttrType=116). The server broadcasts this per-entity for every player in AOI, so it is the canonical source for a player’s equipped skills — including Battle Imagines (skills whose SlotPositionId contains 7 or 8).