UvRect structure
Normalized atlas sub-rect (0..1, origin bottom-left, Unity texture-space convention) for SpriteElement. A plain BCL struct so the Abstractions layer carries no Unity dependency — the renderer maps it to UnityEngine.Rect.
public struct UvRect : IEquatable<UvRect>Public Members
Section titled “Public Members”| name | description |
|---|---|
| UvRect(…) | Normalized atlas sub-rect (0..1, origin bottom-left, Unity texture-space convention) for SpriteElement. A plain BCL struct so the Abstractions layer carries no Unity dependency — the renderer maps it to UnityEngine.Rect. |
| H { get; set; } | |
| W { get; set; } | |
| X { get; set; } | |
| Y { get; set; } |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Domain