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Version 2.11.0
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BarElement.Overlay01 property

Modern only: optional SECOND fill fraction 0..1 drawn on the SAME track as Fraction01, re-pulled each refresh. Null (default) = no overlay → bar renders unchanged. Pair with OverlayColor and OverlayInFront to show a second value (e.g. a monster shield on an HP bar). Ignored in Default.

public Func<float>? Overlay01 { get; set; }