IClientState.IsWorldActive property
True in a stable world scene, false mid-transition (the world-connect / scene-switch handshake). Stricter than Phase == World — also false during in-world zone loads. This is the ONLY protective gate: every unit that touches live game state self-gates on it.
public bool IsWorldActive { get; }See Also
Section titled “See Also”- interface IClientState
- namespace Stellar.Abstractions.Services