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Version 2.11.0
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IDungeonState.CurrentDifficulty property

Raw value of DungeonSceneInfo.difficulty (DungeonSyncData.dungeon_scene_info, field 21) for the current run, or 0 when not yet seen / not applicable.

Semantic UNCONFIRMED. The lobby lets the player pick a “Master 1-20” challenge level; game tables only expose the tier (normal/hard/master). This value travels on the wire and is the candidate for the numeric level, but whether it carries the literal 1-20 level or a small tier enum has not been confirmed against a real Master-tier run. Treat it as diagnostic until confirmed.

public int CurrentDifficulty { get; }