IFrameworkTiming.TimeNow property
Monotonic seconds since framework start. Backed by a process stopwatch — it never reads UnityEngine.Time, so it cannot throw the IL2CPP “get_realtimeSinceStartup can only be called from the main thread” exception and is safe to read from any thread. Use for relative timing only (the epoch is arbitrary).
public float TimeNow { get; }See Also
Section titled “See Also”- interface IFrameworkTiming
- namespace Stellar.Abstractions.Services