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Version 2.11.0
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IFrameworkTiming.TimeNow property

Monotonic seconds since framework start. Backed by a process stopwatch — it never reads UnityEngine.Time, so it cannot throw the IL2CPP “get_realtimeSinceStartup can only be called from the main thread” exception and is safe to read from any thread. Use for relative timing only (the epoch is arbitrary).

public float TimeNow { get; }