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Version 2.11.0
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IPartySnapshot interface

Read-only scalar state of the local player’s party. All properties are observed on the Unity main thread.

public interface IPartySnapshot
name description
IsAvailable { get; } True once the first GrpcTeamNtf delivery has been seen (whether or not the player is in a party).
IsInParty { get; } True when in a party of 2+ members. Solo = false.
IsLeader { get; } Convenience: LeaderCharId matches the local player’s char_id.
IsMatching { get; } True when the party is currently queued for matchmaking.
LeaderCharId { get; } 0 when solo.
PartyId { get; } 0 when solo.
PartyType { get; } Party size category. Solo when not in a party.
Self { get; } Convenience: the member with IsSelf == true, or null if not yet identified.