IPartySnapshot interface
Read-only scalar state of the local player’s party. All properties are observed on the Unity main thread.
public interface IPartySnapshotMembers
Section titled “Members”| name | description |
|---|---|
| IsAvailable { get; } | True once the first GrpcTeamNtf delivery has been seen (whether or not the player is in a party). |
| IsInParty { get; } | True when in a party of 2+ members. Solo = false. |
| IsLeader { get; } | Convenience: LeaderCharId matches the local player’s char_id. |
| IsMatching { get; } | True when the party is currently queued for matchmaking. |
| LeaderCharId { get; } | 0 when solo. |
| PartyId { get; } | 0 when solo. |
| PartyType { get; } | Party size category. Solo when not in a party. |
| Self { get; } | Convenience: the member with IsSelf == true, or null if not yet identified. |
See Also
Section titled “See Also”- namespace Stellar.Abstractions.Services