IPlayerIdentity.CharId property
The local character’s stable, globally-unique id (the game’s char id); 0 when not yet known. Like Name/Level/Profession it is NOT gated by IsAvailable — it is read from the character record, so it is known even before the world entity syncs, and resets to 0 on logout.
public long CharId { get; }See Also
Section titled “See Also”- interface IPlayerIdentity
- namespace Stellar.Abstractions.Services