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Version 2.11.0
↓ Get the launcher

IPlayerIdentity.CharId property

The local character’s stable, globally-unique id (the game’s char id); 0 when not yet known. Like Name/Level/Profession it is NOT gated by IsAvailable — it is read from the character record, so it is known even before the world entity syncs, and resets to 0 on logout.

public long CharId { get; }