Skip to content
Version 2.11.0
↓ Get the launcher

IWardrobe.GetWornOutfit method

The local player’s currently worn outfit as a region→fashionId map, or null if it cannot be read yet (bridge unresolved / not in world). Regions the player has nothing worn in carry 0. This is the value to store as a saved slot.

public IReadOnlyDictionary<int, int>? GetWornOutfit()

The worn region→fashionId map, or null when unavailable.