IWardrobePreview.Show method
Show a preview of self wearing outfit (region→fashionId; 0 = empty slot). A non-player id hides the preview instead.
public void Show(EntityId self, IReadOnlyDictionary<int, int> outfit, IReadOnlyDictionary<int, IReadOnlyDictionary<int, float[]>>? dyes = null)| parameter | description |
|---|---|
| self | The local player entity (its outfit is overridden by outfit). |
| outfit | Region→fashionId map to dress the model with. |
| dyes | Optional per-region, per-area dye colours: region → (EFashionColorAreaType area code 1..16 → RGB triple, each channel 0..1). When present the piece is tinted per area — each colour lands on its real area so multi-area pieces render correctly; omitted regions/areas render in the fashion’s default colour. |
See Also
Section titled “See Also”- struct EntityId
- interface IWardrobePreview
- namespace Stellar.Abstractions.Services