IGameAssets.LoadBuffIcon method
Atlas/texture handle for a buff/debuff’s icon, async-loaded via ZResLoader using the buff row’s icon path. Returns null while loading, on failure, or when the buff/icon is unknown; uv is the icon’s sub-rect ((0,0,1,1) until resolved).
public object? LoadBuffIcon(int buffId, out UvRect uv)| parameter | description |
|---|---|
| buffId | The buff base id (BuffTable row id). |
| uv | The UV sub-rect for the icon within its atlas, or full-rect when standalone. |
See Also
Section titled “See Also”- struct UvRect
- interface IGameAssets
- namespace Stellar.Abstractions.Services