IGameAssets.LoadImagineIcon method
Atlas/texture handle for a Battle Imagine card icon, async-loaded via ZResLoader. Returns null while loading or when no icon is available; uv is the icon’s sub-rect.
public object? LoadImagineIcon(int skillId, out UvRect uv)| parameter | description |
|---|---|
| skillId | The Battle Imagine skill id (from the entity’s equipped skill loadout). |
| uv | The UV sub-rect for the icon. Set to (0,0,1,1) (full texture) when the texture is not yet available or the load failed. |
See Also
Section titled “See Also”- struct UvRect
- interface IGameAssets
- namespace Stellar.Abstractions.Services