WardrobeRegions.WeaponSkinPreview field
Preview-only key for the weapon skin (FashionRegion.WeapoonSkin = 731). Deliberately NOT in All: a weapon skin never travels in FashionWear, so it is not part of a saved outfit’s region map and ApplyAsync IGNORES this key — weapon skins are applied through ApplyWeaponSkinAsync.
Show alone honours it, dressing the model’s weapon with the skin carried under it. A non-zero value is that skin id; 0 means “the class’s default look” and resolves the same way applying it would; omitting the key leaves the weapon exactly as the model renders it.
Weapon skins are per-class (every WeaponSkinTable row carries a ProfessionId), so only pass a skin belonging to the player’s CURRENT class — the game’s own weapon-skin tab refuses to preview another class’s skins for the same reason.
public const int WeaponSkinPreview;See Also
Section titled “See Also”- class WardrobeRegions
- namespace Stellar.Abstractions.Services